Brief descriptions for all entities in quake 2. Click each header for a more descriptive page.
| Entity | Description |
|---|---|
| cp_clear | clears all the checkpoints of the player |
| cpbox_large/medium/small | adds a single checkpoint to a player |
| jump_cpbrush | physical wall that can be triggered by checkpoints |
| jump_cpwall | see through wall that can be triggered by checkpoints |
| jumpbox_large/medium/small | multi-sized blocks that are usually used by admins to block shortcuts |
| light_torch | a lit torch model |
| one_way_wall | prevents movement in certain direction while allowing it in others |
| start_line | covers the start area of a map to make the timer not start on movement |
| trigger_finish | triggers the finish of a run |
| trigger_lapcounter | counts how many laps a player has done on a map |
| trigger_lapcp | these are needed to be picked up to complete a map |
| trigger_quad | gives the player quad damage |
| trigger_quad_clear | removes quad damage from the player |
| trigger_single_cp_clear | clears a single checkpoint from a player |
| Entity | Description |
|---|---|
| ammo_bullets | ammo for the machine gun and chaingun |
| ammo_cells | ammo for the hyperblaster and BFG |
| ammo_grenades | ammo for the grenade launcher and hand grenades |
| ammo_rockets | ammo for the rocket launcher |
| ammo_shells | ammo for the single barrel and double barrel shotgun |
| ammo_slugs | ammo for the railgun |
| Entity | Description |
|---|---|
| func_areaportal | Used to hide areas from the compiler |
| func_button | Triggers other entities to act |
| func_clock | An annoying to use clock |
| func_door | A single-plane door |
| func_door_rotating | A rotating door |
| func_door_secret | Doors that look like walls until you shoot them |
| func_explosive | Destroyed when triggered |
| func_killbox | Kills everything inside of it |
| func_object | Falls down when triggered |
| func_plat | A moving platform |
| func_rotating | A rotating platform |
| func_timer | A timing device for other entities |
| func_train | A moving object that follows path_corner entities |
| func_wall | A triggered wall |
| func_water | A water brush that can move |
| Entity | Description |
|---|---|
| info_notnull | Some uses with lasers and teleports |
| info_null | Targeted by a light entity to make a spotlight |
| info_player_coop | Spawn for a coop game |
| info_player_deathmatch | Spawn for a deathmatch game |
| info_player_intermission | Camera view after a level ends |
| info_player_start | Spawn for a single player game |
| Entity | Description |
|---|---|
| item_adrenaline | Adds 1 to max health |
| item_ancient_head | Adds 2 to max health |
| item_armor_body | Adds 100 armor |
| item_armor_combat | Adds 50 armor |
| item_armor_jacket | Adds 25 armor |
| item_armor_shard | Adds 2 armor |
| item_bandolier | Increases ammo capacity for weapons |
| item_breather | Provides oxygen underwater |
| item_enviro | Provides protection from harmful fluids |
| item_health | Adds 10 HP |
| item_health_large | Adds 25 HP |
| item_health_mega | Adds 100 HP |
| item_health_small | Adds 2 HP |
| item_invulnerability | Temporary invulnerability |
| item_pack | Adds a large amount of ammo and increases carrying capacity |
| item_power_screen | Adds 200 armor against energy weapons |
| item_power_shield | Adds armor against energy weapons, drains cells |
| item_quad | Adds 4x damage to all weapons |
| item_silencer | Silences the sound of weapons |
| Entity | Description |
|---|---|
| key_airstrike_target | Key/checkpoint |
| key_blue_key | Key/checkpoint |
| key_commander_head | Key only |
| key_data_cd | Key/checkpoint |
| key_data_spinner | Key/checkpoint |
| key_pass | Key/checkpoint |
| key_power_cube | Key/checkpoint |
| key_pyramid | Key/checkpoint |
| key_red_key | Key/checkpoint |
| Entity | Description |
|---|---|
| light | A normal ent light, invisible |
| light_mine1 | A light from the mine levels, have a shape |
| light_mine2 | A light from the mine levels, have a shape |
| Entity | Description |
|---|---|
| misc_banner | Large flag, use angle to put the face in the right direction |
| misc_bigviper | Non-moving, massive version of misc_viper |
| misc_blackhole | A roughly 256x256 spinning blackhole |
| misc_deadsoldier | A dead soldier model |
| misc_easterchick | An easterchick model, uses all 3 models |
| misc_easterchick2 | An easterchick model, uses all 3 models |
| misc_eastertank | An easterchick model, uses all 3 models |
| misc_explobox | Barrels that can be pushed, and explode when shot |
| misc_gib_arm | Gib piece |
| misc_gib_head | Gib piece |
| misc_gib_leg | Gib piece |
| misc_insane | Insane soldier |
| misc_satellite_dish | Satellite dish that can be targeted |
| misc_strogg_ship | Flying space ship |
| misc_teleporter | A teleporter |
| misc_teleporter_dest | A teleporter destination |
| misc_viper | Flying space ship |
| misc_viper_bomb | A droppable bomb for the viper ship |
| Entity | Description |
|---|---|
| monster_berserk | a melee strogg health: medium |
| monster_boss2 | the tank_boss, but he flies health: very high |
| monster_boss3 | use monster_jorg instead |
| monster_brain | a slow, but creepy enemy health: medium |
| monster_chick | a chick with a rocket launcher health: medium |
| monster_flipper | a barracuda health: low |
| monster_floater | a tanky flying menace health: medium |
| monster_flyer | a flying menace health: very low |
| monster_gladiator | a strogg with a rocket launcher health: medium |
| monster_gunner | a strogg grenader health: medium |
| monster_hover | a jetpacked menace health: medium |
| monster_infantry | a slightly smarter soldier health: low |
| monster_jorg | an absolute unit of a boss health: ultra high |
| monster_makron | use monster_jorg instead |
| monster_medic | revives fellow strogg health: medium |
| monster_mutant | flying bastards health: medium |
| monster_parasite | an unhelpful dog health: medium |
| monster_soldier | slighty stronger than a solider_light health: low |
| monster_soldier_light | a low level mob health: low |
| monster_soldier_ss | slighter stronger than a soldier health: low |
| monster_supertank | a big baddie with lots of guns health: very high |
| monster_tank | a hyperblasting, chaingunning, rocketing madman health: high |
| monster_tank_commander | a fancy tank health: high |
| Entity | Description |
|---|---|
| target_blaster | Triggered blaster fire |
| target_changelevel | Target for a level change trigger |
| target_character | Numbers in a func_clock |
| target_crosslevel_target | Cross level target |
| target_crosslevel_trigger | Cross level trigger |
| target_earthquake | Creates an earthquake |
| target_explosion | Creates an explosion |
| target_goal | Just use a target_secret |
| target_help | Makes help messages appear |
| target_laser | Multiple colors of laser |
| target_lightramp | Fades light in and out, very subtle |
| target_secret | A secret to find in a map, one time use |
| target_spawner | Spawns most items |
| target_speaker | Plays sound |
| target_splash | Splashes different particles |
| target_string | Used with func_clock |
| target_temp_entity | Spawns some large particle effects and lighting |
| Entity | Description |
|---|---|
| trigger_always | Always on trigger |
| trigger_counter | Multiple input trigger |
| trigger_elevator | Elevator trigger |
| trigger_gravity | Gravity changing trigger |
| trigger_hurt | Damage a player |
| trigger_key | Trigger that works like picking up a key ent |
| trigger_monsterjump | Triggers a monster to jump |
| trigger_multiple | Mutliple time use trigger |
| trigger_once | One time use trigger |
| trigger_push | Push a player in a certain direction |
| trigger_relay | Relays actions to other entities |
| Entity | Description |
|---|---|
| weapon_bfg | BFG ammo = cells |
| weapon_chaingun | Chaingun ammo = bullets |
| weapon_grenadelauncher | Grenade launcher ammo = grenades |
| weapon_hyperblaster | Hyperblaster ammo = cells |
| weapon_machinegun | Machine gun ammo = bullets |
| weapon_railgun | Railgun ammo = slugs |
| weapon_rocketlauncher | Rocket launcher ammo = rockets |
| weapon_shotgun | Shotgun ammo = shells |
| weapon_supershotgun | Super shotgun ammo = shells |
| Entity | Description |
|---|---|
| worldspawn | Default entity for a map to compile |
© Deine Mudda 2020