Brief descriptions for all entities in quake 2. Click each header for a more descriptive page.
Entity | Description |
---|---|
cp_clear | clears all the checkpoints of the player |
cpbox_large/medium/small | adds a single checkpoint to a player |
jump_cpbrush | physical wall that can be triggered by checkpoints |
jump_cpwall | see through wall that can be triggered by checkpoints |
jumpbox_large/medium/small | multi-sized blocks that are usually used by admins to block shortcuts |
light_torch | a lit torch model |
one_way_wall | prevents movement in certain direction while allowing it in others |
start_line | covers the start area of a map to make the timer not start on movement |
trigger_finish | triggers the finish of a run |
trigger_lapcounter | counts how many laps a player has done on a map |
trigger_lapcp | these are needed to be picked up to complete a map |
trigger_quad | gives the player quad damage |
trigger_quad_clear | removes quad damage from the player |
trigger_single_cp_clear | clears a single checkpoint from a player |
Entity | Description |
---|---|
ammo_bullets | ammo for the machine gun and chaingun |
ammo_cells | ammo for the hyperblaster and BFG |
ammo_grenades | ammo for the grenade launcher and hand grenades |
ammo_rockets | ammo for the rocket launcher |
ammo_shells | ammo for the single barrel and double barrel shotgun |
ammo_slugs | ammo for the railgun |
Entity | Description |
---|---|
func_areaportal | Used to hide areas from the compiler |
func_button | Triggers other entities to act |
func_clock | An annoying to use clock |
func_door | A single-plane door |
func_door_rotating | A rotating door |
func_door_secret | Doors that look like walls until you shoot them |
func_explosive | Destroyed when triggered |
func_killbox | Kills everything inside of it |
func_object | Falls down when triggered |
func_plat | A moving platform |
func_rotating | A rotating platform |
func_timer | A timing device for other entities |
func_train | A moving object that follows path_corner entities |
func_wall | A triggered wall |
func_water | A water brush that can move |
Entity | Description |
---|---|
info_notnull | Some uses with lasers and teleports |
info_null | Targeted by a light entity to make a spotlight |
info_player_coop | Spawn for a coop game |
info_player_deathmatch | Spawn for a deathmatch game |
info_player_intermission | Camera view after a level ends |
info_player_start | Spawn for a single player game |
Entity | Description |
---|---|
item_adrenaline | Adds 1 to max health |
item_ancient_head | Adds 2 to max health |
item_armor_body | Adds 100 armor |
item_armor_combat | Adds 50 armor |
item_armor_jacket | Adds 25 armor |
item_armor_shard | Adds 2 armor |
item_bandolier | Increases ammo capacity for weapons |
item_breather | Provides oxygen underwater |
item_enviro | Provides protection from harmful fluids |
item_health | Adds 10 HP |
item_health_large | Adds 25 HP |
item_health_mega | Adds 100 HP |
item_health_small | Adds 2 HP |
item_invulnerability | Temporary invulnerability |
item_pack | Adds a large amount of ammo and increases carrying capacity |
item_power_screen | Adds 200 armor against energy weapons |
item_power_shield | Adds armor against energy weapons, drains cells |
item_quad | Adds 4x damage to all weapons |
item_silencer | Silences the sound of weapons |
Entity | Description |
---|---|
key_airstrike_target | Key/checkpoint |
key_blue_key | Key/checkpoint |
key_commander_head | Key only |
key_data_cd | Key/checkpoint |
key_data_spinner | Key/checkpoint |
key_pass | Key/checkpoint |
key_power_cube | Key/checkpoint |
key_pyramid | Key/checkpoint |
key_red_key | Key/checkpoint |
Entity | Description |
---|---|
light | A normal ent light, invisible |
light_mine1 | A light from the mine levels, have a shape |
light_mine2 | A light from the mine levels, have a shape |
Entity | Description |
---|---|
misc_banner | Large flag, use angle to put the face in the right direction |
misc_bigviper | Non-moving, massive version of misc_viper |
misc_blackhole | A roughly 256x256 spinning blackhole |
misc_deadsoldier | A dead soldier model |
misc_easterchick | An easterchick model, uses all 3 models |
misc_easterchick2 | An easterchick model, uses all 3 models |
misc_eastertank | An easterchick model, uses all 3 models |
misc_explobox | Barrels that can be pushed, and explode when shot |
misc_gib_arm | Gib piece |
misc_gib_head | Gib piece |
misc_gib_leg | Gib piece |
misc_insane | Insane soldier |
misc_satellite_dish | Satellite dish that can be targeted |
misc_strogg_ship | Flying space ship |
misc_teleporter | A teleporter |
misc_teleporter_dest | A teleporter destination |
misc_viper | Flying space ship |
misc_viper_bomb | A droppable bomb for the viper ship |
Entity | Description |
---|---|
monster_berserk | a melee strogg health: medium |
monster_boss2 | the tank_boss, but he flies health: very high |
monster_boss3 | use monster_jorg instead |
monster_brain | a slow, but creepy enemy health: medium |
monster_chick | a chick with a rocket launcher health: medium |
monster_flipper | a barracuda health: low |
monster_floater | a tanky flying menace health: medium |
monster_flyer | a flying menace health: very low |
monster_gladiator | a strogg with a rocket launcher health: medium |
monster_gunner | a strogg grenader health: medium |
monster_hover | a jetpacked menace health: medium |
monster_infantry | a slightly smarter soldier health: low |
monster_jorg | an absolute unit of a boss health: ultra high |
monster_makron | use monster_jorg instead |
monster_medic | revives fellow strogg health: medium |
monster_mutant | flying bastards health: medium |
monster_parasite | an unhelpful dog health: medium |
monster_soldier | slighty stronger than a solider_light health: low |
monster_soldier_light | a low level mob health: low |
monster_soldier_ss | slighter stronger than a soldier health: low |
monster_supertank | a big baddie with lots of guns health: very high |
monster_tank | a hyperblasting, chaingunning, rocketing madman health: high |
monster_tank_commander | a fancy tank health: high |
Entity | Description |
---|---|
target_blaster | Triggered blaster fire |
target_changelevel | Target for a level change trigger |
target_character | Numbers in a func_clock |
target_crosslevel_target | Cross level target |
target_crosslevel_trigger | Cross level trigger |
target_earthquake | Creates an earthquake |
target_explosion | Creates an explosion |
target_goal | Just use a target_secret |
target_help | Makes help messages appear |
target_laser | Multiple colors of laser |
target_lightramp | Fades light in and out, very subtle |
target_secret | A secret to find in a map, one time use |
target_spawner | Spawns most items |
target_speaker | Plays sound |
target_splash | Splashes different particles |
target_string | Used with func_clock |
target_temp_entity | Spawns some large particle effects and lighting |
Entity | Description |
---|---|
trigger_always | Always on trigger |
trigger_counter | Multiple input trigger |
trigger_elevator | Elevator trigger |
trigger_gravity | Gravity changing trigger |
trigger_hurt | Damage a player |
trigger_key | Trigger that works like picking up a key ent |
trigger_monsterjump | Triggers a monster to jump |
trigger_multiple | Mutliple time use trigger |
trigger_once | One time use trigger |
trigger_push | Push a player in a certain direction |
trigger_relay | Relays actions to other entities |
Entity | Description |
---|---|
weapon_bfg | BFG ammo = cells |
weapon_chaingun | Chaingun ammo = bullets |
weapon_grenadelauncher | Grenade launcher ammo = grenades |
weapon_hyperblaster | Hyperblaster ammo = cells |
weapon_machinegun | Machine gun ammo = bullets |
weapon_railgun | Railgun ammo = slugs |
weapon_rocketlauncher | Rocket launcher ammo = rockets |
weapon_shotgun | Shotgun ammo = shells |
weapon_supershotgun | Super shotgun ammo = shells |
Entity | Description |
---|---|
worldspawn | Default entity for a map to compile |
© Deine Mudda 2020