Keys are special in jumpmod, as their original function cannot be used in multiplayer. Instead 8/9 of the keys were converted to be used as checkpoints. You can read more about checkpoints on the jump specific entity page.
In vanilla quake, key entities are commonly used to lock doors or gate an event behind the player obtaining one with a trigger_key. Each of them act in the exact same way.
Entity | Description |
---|---|
key_airstrike_target | Key/checkpoint |
key_blue_key | Key/checkpoint |
key_commander_head | Key only |
key_data_cd | Key/checkpoint |
key_data_spinner | Key/checkpoint |
key_pass | Key/checkpoint |
key_power_cube | Key/checkpoint |
key_pyramid | Key/checkpoint |
key_red_key | Key/checkpoint |
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