Here is a list of all the available sounds in quake 2. These can be called by most ents that use a sound or noise keypair. There are also many custom sounds that players have made over the years. I will not list those here. If you would like to make you own, just ensure the file is a mono .wav file and in a sub-folder.
world sounds
name | description |
---|---|
10_0.WAV | Computer: “10..9..8..7..6..5..4..3..2..1..” |
AIRHISS1.WAV | Air hiss (short, soft) |
AIRHISS2.WAV | Air hiss (short, louder) |
AMB1.WAV | Soft energy whistle |
AMB10.WAV | Alien computer sound |
AMB11.WAV | Rattling sound |
AMB12.WAV | Air pumping sound |
AMB13.WAV | Machinery |
AMB14.WAV | Air whistle |
AMB15.WAV | Deep computer hum |
AMB16.WAV | Air/computer sound |
AMB17.WAV | Machines rattling/cranking |
AMB18.WAV | Very soft drone sound |
AMB19.WAV | Air/computer sound |
AMB2.WAV | Fluorescent light hum |
AMB20.WAV | Fireball sound |
AMB21.WAV | Air at intervals |
AMB22.WAV | Very soft computer sound |
AMB23.WAV | Computer hum, shorter |
AMB24.WAV | Funny alien humming |
AMB3.WAV | Soft rattle, machines |
AMB4.WAV | Alien machines |
AMB5.WAV | Sounds like a helicopter |
AMB6.WAV | Helicopter, higher pitched |
AMB7.WAV | Fluorescent lights |
AMB8.WAV | Water or steam rushing |
AMB9.WAV | Rattling machines |
BATTLE1.WAV | Distant explosion |
BATTLE2.WAV | Distant explosion |
BATTLE3.WAV | Three explosions |
BATTLE4.WAV | Loud explosion + soft explosion |
BATTLE5.WAV | Loud explosion |
BIGPUMP.WAV | A water pump |
BIGPUMP2.WAV | A pump machine |
BLACKHOLE.WAV | A blackhole generator sound |
BRKGLAS.WAV | Loud glass shattering sound |
BUBBL4.WAV | Water glurp |
BUBL1.WAV | Underwater bubbles |
BUBL2.WAV | Underwater bubbles |
BUBL3.WAV | Underwater bubbles |
COMLAS1.WAV | Computer: “Communication laser neutralized.” |
COMP_HUM1.WAV | Soft computer hum |
COMP_HUM2.WAV | Sounds like computer talk |
COMP_HUM3.WAV | Computer beeps |
CURNT1.WAV | Moving water (fast stream, small waterfall) |
CURNT2.WAV | Small stream (trickle) |
CURNT3.WAV | Stream with a little echo |
DATASPIN.WAV | Computer: “Data spinner reprogrammed.” |
DEACTIVATED.WAV | Computer: “Deactivated.” |
DISH1.WAV | Satellite Dish moving |
DRILL1.WAV | Drill hum |
DRILL2A.WAV | Vehicle moving |
DRILLER1.WAV | Drill engine |
DRIP1.WAV | Water drip |
DRIP2.WAV | Water drip |
DRIP3.WAV | Water drip |
DRIP_AMB.WAV | A few drips |
DR_LONG.WAV | A crane moving (long) |
DR_SHORT.WAV | Crane (short) |
ELECTRO.WAV | Sizzling |
EXPLOD1.WAV | Explosion |
EXPLOD2.WAV | Short explosion |
FAN1.WAV | Soft fan hum |
FLESH1.WAV | Guts sound |
FLESH2.WAV | Guts sound |
FLYBY.WAV | Flyby sound |
FLYBY1.WAV | Flyby sound |
FLYBY2.WAV | Flyby sound |
FLYBY3.WAV | Flyby sound |
FORCE1.WAV | Deep forcefield hum |
FORCE2.WAV | Force field shutting off |
FORCE3.WAV | Spark sound |
FUSEIN.WAV | Plugin sound |
FUSEOUT.WAV | Unplug sound |
INCOMING.WAV | Computer: “Incoming air strike.” |
KLAXON1.WAV | Warning klaxon |
KLAXON2.WAV | High pitched klaxon |
LAND.WAV | Hit the ground |
LASER.WAV | Laser hum |
LASHUM1.WAV | Few second delay, then ” |
LASOFF1.WAV | Laser hum, fades away |
LAVA1.WAV | Lava fizzling |
LITE_ON1.WAV | Lights on |
LITE_ON2.WAV | Lights on |
LITE_ON3.WAV | Lights fade on |
LITE_OUT.WAV | Lights out |
L_HUM1.WAV | Light fizzling sound |
L_HUM2.WAV | Deep light hum |
MACH1.WAV | Rackety machines |
MACH2.WAV | Longer rackety machines |
MACH3.WAV | Slower rackety machines |
MOV_WATR.WAV | Moving water |
PILOT1.WAV | Pilot: “We had a fix on target but no lock. Re-establish contact with ground unit and paint us a clean target.” |
PILOT2.WAV | Pilot: “Mother goose, target is painted and green for fox 3. ECM is active and I’m going |
PILOT3.WAV | Pilot: “Red leader, this is papa sierra 3-3. We need some paint on the ground for payload.” |
PUMP1.WAV | Pump machines |
PUMP2.WAV | Pump machines |
PUMP3.WAV | Pumping hum |
PUMPING.WAV | Computer: “Pumping system activated.” |
PYRAMID.WAV | Alien pyramid moving |
QUAKE.WAV | Earthquake sound |
RADIO2.WAV | Radio fizzling sound |
RADIO3.WAV | Radio fizzling sound |
REACTOR.WAV | Computer: “Reactor core exposed.” |
REDFORCE.WAV | Computer: “Red force fields deactivated.” |
RIC1.WAV | Bullet ricocheting |
RIC2.WAV | Bullet ricocheting |
RIC3.WAV | Bullet ricocheting |
ROCKS1.WAV | Rocks tumbling |
SCAN1.WAV | Alien scanner sound |
SHORT1.WAV | Electrical short |
SPARK1.WAV | Sparks |
SPARK2.WAV | Sparks |
SPARK3.WAV | Sparks |
SPARK5.WAV | Sparks |
SPARK6.WAV | Sparks |
SPARK7.WAV | Sparks |
STEAM1.WAV | Steam puff |
STEAM2.WAV | Steam puff, longer |
STEAM3.WAV | Four steam puffs |
STP_WATR.WAV | Water swish |
TELE1.WAV | Teleporter hum |
TRAIN1.WAV | Train racketing |
TRAIN2.WAV | Train stopping |
TURBINE1.WAV | Turbine hum |
UPLINK2.WAV | Computer: “Communication uplink established.” |
VENTSYS.WAV | Computer: “Ventilation systems activated.” |
VOICE1.WAV | Radio: “All pods launched.” |
VOICE10.WAV | Radio: “All personnel copying this transmission rendezvous at designated points alpha, bravo, charlie.” |
VOICE11.WAV | Radio: “Establish communications, priority alpha.” |
VOICE3.WAV | Radio: “Remaining fire teams engage in primary and secondary objectives |
VOICE4.WAV | Radio: “Reporting 80%, failing vital sign track.” |
VOICE5.WAV | Radio: “All squad leaders coordinate with sister tapes.” |
VOICE6.WAV | Radio: “Any squad leaders this freq. fall back to primary L-Z.” |
VOICE7.WAV | Radio: “Reporting 95%, failing vital sign track.” |
V_BAS1.WAV | Radio: “EOD confirms bridge is down.” |
V_BAS2.WAV | Radio: “Last recon beta indicates access through sewers.” |
V_BAS3.WAV | Radio: “ |
V_BAS4.WAV | Radio: “Recon established and confirm heavy fortification near enemy comm facility.” |
V_BAS5.WAV | Radio: “Copy that recon 1 charlie. Scan for keycode pass now.” |
V_BAS6.WAV | Radio: “Marines we’re at %5 ground force operational status.” |
V_CIT1.WAV | Radio: “All units locate and acquire working enemy data device.” |
V_CIT2.WAV | Radio: “We have a disable and destroy order on communication link.” |
V_CMD1.WAV | Radio: “All units, we have a disable and destroy order on enemy central computer.” |
V_CMD2.WAV | Radio: “All units, we have target confirmation for EOD on enemy launch computers and black hole generator.” |
V_FAC2.WAV | Radio: “We have confirmed visual on troops being….being disassembled.” |
V_FAC3.WAV | Radio: “Somebody shut that place down.” |
V_GUN1.WAV | Radio: “Disable and destroy orders are green for big gun and primary area.” |
V_GUN2.WAV | Radio: “IR just spiked in big gun area. Explosion imminent.” |
V_WAR1.WAV | Radio: “Tactical has given a disable and destroy order on enemy supply train.” |
WATER1.WAV | Water leaking |
WIND2.WAV | Wind rushing |
XIAN1.WAV | Groovy beat |
XIANBEATS.WAV | Another shorter groovy beat |
X_ALARM.WAV | A klaxon, almost identical to KLAXON2.WAV |
X_LIGHT.WAV | Alien light |
YELFORCE.WAV | Computer: “Yellow force fields deactivated.” |
monster_berserk sounds
berserk/attack.wav
berserk/Berdeth2.wav
berserk/Beridle1.wav
berserk/Berpain2.wav
berserk/Bersrch1.wav
berserk/death.wav
berserk/idle.wav
berserk/sight.wav
berserk/xfire.wav
monster_boss3 sounds
boss3/Bs3atck1.wav
boss3/Bs3atck2.wav
boss3/Bs3deth1.wav
boss3/Bs3idle1.wav
boss3/Bs3pain1.wav
boss3/Bs3pain2.wav
boss3/Bs3pain3.wav
boss3/Bsp3srch1.wav
boss3/Bsp3srch2.wav
boss3/Bsp3srch3.wav
boss3/d_hit.wav
boss3/step1.wav
boss3/step2.wav
boss3/w_loop.wav
boss3/xfire.wav
monster_boss2 sounds
bosshovr/Bhvdeth1.wav
bosshovr/Bhvengn1.wav
bosshovr/Bhvpain1.wav
bosshovr/Bhvpain2.wav
bosshovr/Bhvpain3.wav
bosshovr/Bhvunqv1.wav
monster_supertank sounds
bosstank/Btkdeth1.wav
bosstank/Btkengn1.wav
bosstank/Btkpain1.wav
bosstank/Btkpain2.wav
bosstank/Btkpain3.wav
bosstank/Btkunqv1.wav
bosstank/Btkunqv2.wav
monster_brain sounds
brain/Brnatck1.wav
brain/Brnatck2.wav
brain/Brnatck3.wav
brain/Brndeth1.wav
brain/Brnidle1.wav
brain/Brnidle2.wav
brain/Brnlens1.wav
brain/Brnpain1.wav
brain/Brnpain2.wav
brain/Brnsght1.wav
brain/Brnsrch1.wav
brain/melee1.wav
brain/melee2.wav
brain/melee3.wav
monster_chick sounds
chick/Chkatck1.wav
chick/Chkatck2.wav
chick/Chkatck3.wav
chick/Chkatck4.wav
chick/Chkatck5.wav
chick/Chkdeth1.wav
chick/Chkdeth2.wav
chick/Chkfall1.wav
chick/Chkidle1.wav
chick/Chkidle2.wav
chick/Chkpain1.wav
chick/Chkpain2.wav
chick/Chkpain3.wav
chick/Chksght1.wav
chick/Chksrch1.wav
door sounds
doors/dr1_end.wav
doors/dr1_mid.wav
doors/dr1.strt.wav
monster_flipper sounds
flipper/Flpatck1.wav
flipper/Flpatck2.wav
flipper/Flpdeth1.wav
flipper/Flpidle1.wav
flipper/Flppain1.wav
flipper/Flppain2.wav
flipper/Flpsght1.wav
flipper/Flpsrch1.wav
monster_floater sounds
floater/Fltatck1.wav
floater/Fltatck2.wav
floater/Fltatck3.wav
floater/Fltdeth1.wav
floater/Fltidle1.wav
floater/Fltpain1.wav
floater/Fltpain2.wav
floater/Fltsght1.wav
floater/Fltsrch1.wav
monster_flyer sounds
flyer/Flyatck1.wav
flyer/Flyatck2.wav
flyer/Flyatck3.wav
flyer/Flydeth1.wav
flyer/Flyidle1.wav
flyer/Flypain1.wav
flyer/Flypain2.wav
flyer/Flysght1.wav
flyer/Flysrch1.wav
monster_gladiator sounds
gladiator/death.wav
gladiator/Glddeth2.wav
gladiator/Gldidle1.wav
gladiator/Gldpain2.wav
gladiator/Gldsrch1.wav
gladiator/melee1.wav
gladiator/melee2.wav
gladiator/melee3.wav
gladiator/pain.wav
gladiator/railgun.wav
gladiator/sight.wav
monster_gunner sounds
gunner/death1.wav
gunner/Gunatck1.wav
gunner/Gunatck2.wav
gunner/Gunatck3.wav
gunner/Gunidle1.wav
gunner/gunpain1.wav
gunner/Gunpain2.wav
gunner/Gunsrch1.wav
gunner/sight1.wav
monster_hover sounds
hover/Hovatck1.wav
hover/Hovdeth1.wav
hover/Hovdeth2.wav
hover/Hovidle1.wav
hover/Hovpain1.wav
hover/Hovpain2.wav
hover/Hovsght1.wav
hover/Hovsrch1.wav
hover/Hovsrch2.wav
monster_infantry sounds
infantry/Infatck1.wav
infantry/Infatck2.wav
infantry/Infatck3.wav
infantry/INFDETH1.wav
infantry/INFDETH2.wav
infantry/INFIDLE1.wav
infantry/Inflies1.wav
infantry/INFPAIN1.wav
infantry/Infpain2.wav
infantry/INFSGHT1.wav
infantry/INFSRCH1.wav
infantry/melee2.wav
misc_insane sounds
insane/insane1.wav
insane/insane2.wav
insane/insane3.wav
insane/insane4.wav
insane/insane5.wav
insane/insane6.wav
insane/insane7.wav
insane/insane8.wav
insane/insane9.wav
insane/insane10.wav
insane/insane11.wav
item sounds
items/airout.wav
items/damage.wav
items/damage2.wav
items/damage3.wav
items/l_health.wav
items/m_health.wav
items/n_health.wav
items/pkup.wav
items/protect.wav
items/protect2.wav
items/protect3.wav
items/protect4.wav
items/respawn1.wav
items/s_health.wav
monster_makron sounds
makron/bfg_fire.wav
makron/bfg_hum.wav
makron/bhit.wav
makron/blaster.wav
makron/brain1.wav
makron/death.wav
makron/head1.wav
makron/head2.wav
makron/laf1.wav
makron/laf2.wav
makron/laf3.wav
makron/laf4.wav
makron/pain1.wav
makron/pain2.wav
makron/pain3.wav
makron/popup.wav
makron/rail_up.wav
makron/roar1.wav
makron/roar2.wav
makron/spine.wav
makron/step1.wav
makron/step2.wav
makron/voice.wav
makron/voice1.wav
makron/voice2.wav
makron/voice3.wav
makron/voice4.wav
monster_medic sounds
medic/idle.wav
medic/Medatck1.wav
medic/Medatck2.wav
medic/Medatck3.wav
medic/Medatck4.wav
medic/Medatck5.wav
medic/Meddeth1.wav
medic/Medpain1.wav
medic/Medpain2.wav
medic/Medsght1.wav
medic/Medsrch1.wav
misc. sounds
misc/am_pkup.wav
misc/ar1_pkup.wav
misc/ar2_pkup.wav
misc/ar3_pkup.wav
misc/bigtele.wav
misc/comp_up.wav
misc/fhit3.wav
misc/h2ohit1.wav
misc/keytry.wav
misc/keyuse.wav
misc/lasfly.wav
misc/menu1.wav
misc/menu2.wav
misc/menu3.wav
misc/pc_up.wav
misc/power1.wav
misc/power2.wav
misc/secret.wav
misc/spawn1.wav
misc/talk.wav
misc/talk1.wav
misc/tele_up.wav
misc/tele1.wav
misc/udeath.wav
misc/w_pkup.wav
misc/windfly.wav
monster_mutant sounds
mutant/Mutatck1.wav
mutant/Mutatck2.wav
mutant/mutatck3.wav
mutant/Mutdeth1.wav
mutant/Mutidle1.wav
mutant/Mutpain1.wav
mutant/Mutpain2.wav
mutant/Mutsght1.wav
mutant/Mutsrch1.wav
mutant/step1.wav
mutant/step2.wav
mutant/step3.wav
mutant/thud1.wav
monster_parasite sounds
parasite/Paratck1.wav
parasite/Paratck2.wav
parasite/Paratck3.wav
parasite/Paratck4.wav
parasite/Pardeth1.wav
parasite/Paridle1.wav
parasite/Paridle2.wav
parasite/Parpain1.wav
parasite/Parpain2.wav
parasite/Parsght1.wav
parasite/Parsrch1.wav
platform sounds
plats/pt1_end.wav
plats/pt1_mid.wav
plats/pt1_strt.wav
female player sounds
player/female/death1.wav
player/female/death2.wav
player/female/death3.wav
player/female/death4.wav
player/female/drown.wav
player/female/fall1.wav
player/female/fall2.wav
player/female/gurp1.wav
player/female/gurp2.wav
player/female/jump1.wav
player/female/pain100_1.wav
player/female/pain100_2.wav
player/female/pain25_1.wav
player/female/pain25_2.wav
player/female/pain50_1.wav
player/female/pain50_2.wav
player/female/pain75_1.wav
player/female/pain75_2.wav
male player sounds
player/male/bump1.wav
player/male/death1.wav
player/male/death2.wav
player/male/death3.wav
player/male/death4.wav
player/male/drown1.wav
player/male/fall1.wav
player/male/fall2.wav
player/male/gurp1.wav
player/male/gurp2.wav
player/male/jump1.wav
player/male/pain100_1.wav
player/male/pain100_2.wav
player/male/pain25_1.wav
player/male/pain25_2.wav
player/male/pain50_1.wav
player/male/pain50_2.wav
player/male/pain75_1.wav
player/male/pain75_2.wav
player sounds
player/burn1.wav
player/burn2.wav
player/death4.wav
player/drown1.wav
player/fall1.wav
player/fall2.wav
player/fry.wav
player/gasp1.wav
player/gasp2.wav
player/jump1.wav
player/land1.wav
player/lava_in.wav
player/lava1.wav
player/lava2.wav
player/step1.wav
player/step2.wav
player/step3.wav
player/step4.wav
player/u_breath1.wav
player/u_breath2.wav
player/wade1.wav
player/wade2.wav
player/wade3.wav
player/watr_in.wav
player/watr_out.wav
player/watr_un.wav
rotation sounds
rotate/h_rot1.wav
rotate/h_rot2.wav
monster_soldier sounds
soldier/Solatck1.wav
soldier/Solatck2.wav
soldier/Solatck3.wav
soldier/SOLDETH1.wav
soldier/SOLDETH2.wav
soldier/SOLDETH3.wav
soldier/SOLIDLE1.wav
soldier/SOLPAIN1.wav
soldier/SOLPAIN2.wav
soldier/SOLPAIN3.wav
soldier/SOLSGHT1.wav
soldier/SOLSRCH1.wav
button sounds
switches/butn2.wav
monster_tank sounds
tank/death.wav
tank/pain.wav
tank/rocket.wav
tank/sight1.wav
tank/step.wav
tank/thud.wav
tank/Tnkatck1.wav
tank/Tnkatck3.wav
tank/Tnkatck4.wav
tank/Tnkatck5.wav
tank/Tnkatk2a.wav
tank/Tnkatk2b.wav
tank/Tnkatk2c.wav
tank/Tnkatk2d.wav
tank/Tnkatk2e.wav
tank/Tnkdeth2.wav
tank/Tnkidle1.wav
tank/Tnkpain2.wav
weapon sounds
weapons/Bfg__f1y.wav
weapons/Bfg__1a.wav
weapons/Bfg__x1b.wav
weapons/bfg_hum.wav
weapons/Blastf1a.wav
weapons/Chngnd1a.wav
weapons/Chngnl1a.wav
weapons/Chngnu1a.wav
weapons/Grenlb1b.wav
weapons/Grenlf1a.wav
weapons/Grenlr1b.wav
weapons/Grenlx1a.wav
weapons/Hgrena1b.wav
weapons/Hgrenb1a.wav
weapons/Hgrenb2a.wav
weapons/Hgrenc1b.wav
weapons/Hgrent1a.wav
weapons/Hyprbd1a.wav
weapons/Hyprbf1a.wav
weapons/Hyprbl1a.wav
weapons/Hyprbu1a.wav
weapons/laser2.wav
weapons/lashit.wav
weapons/Machgf1b.wav
weapons/Machgf2b.wav
weapons/Machgf3b.wav
weapons/Machgf4b.wav
weapons/Machgf5b.wav
weapons/noammo.wav
weapons/Railgf1a.wav
weapons/Railgr1a.wav
weapons/rg_hum.wav
weapons/rockfly.wav
weapons/Rocklf1a.wav
weapons/Rocklr1b.wav
weapons/Rocklx1a.wav
weapons/Shotgf1b.wav
weapons/Shotgr1b.wav
weapons/Sshotf1b.wav
weapons/Sshotr1b.wav
weapons/xpld_wat.wav
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