I am not going to expand much on monster descriptions as I think each mapper should play with each monster to learn their behaviors and what they can used for. Below is a very loose guideline for what each monster does and their health.

NEED TO ADD INFO ON SPAWNFLAGS AND KEYPAIRS HERE

Entity Description
monster_berserk a melee strogg
health: medium
monster_boss2 the tank_boss, but he flies
health: very high
monster_boss3 use monster_jorg instead
monster_brain a slow, but creepy enemy
health: medium
monster_chick a chick with a rocket launcher
health: medium
monster_flipper a barracuda
health: low
monster_floater a tanky flying menace
health: medium
monster_flyer a flying menace
health: very low
monster_gladiator a strogg with a rocket launcher
health: medium
monster_gunner a strogg grenader
health: medium
monster_hover a jetpacked menace
health: medium
monster_infantry a slightly smarter soldier
health: low
monster_jorg an absolute unit of a boss
health: ultra high
monster_makron use monster_jorg instead
monster_medic revives fellow strogg
health: medium
monster_mutant flying bastards
health: medium
monster_parasite an unhelpful dog
health: medium
monster_soldier slighty stronger than a solider_light
health: low
monster_soldier_light a low level mob
health: low
monster_soldier_ss slighter stronger than a soldier
health: low
monster_supertank a big baddie with lots of guns
health: very high
monster_tank a hyperblasting, chaingunning, rocketing madman
health: high
monster_tank_commander a fancy tank
health: high


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