Entity Description
path_corner A travel point for other entities


path_corner


The path_corner has many uses. It can be used for func_train, trigger_elevator, and many other things. A path_corner is simply a point that something travels to with only three possible keypairs. You can place them precisely by positioning the origin of the path_corner at the lower left corner (both top and front views) of any func_train’s bounding box.


keypairs

targetname: targets the next path_corner

target: the name of the ent

pathtarget: If you would like to trigger an event on the 2nd path_corner, give it a pathtarget name of the thing you want to trigger.



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