## vanilla keypairs

sky: the environment that you are setting the level in, choice are found in the env folder

skyaxis: can specify if you want your sky to rotate on an axis, in x y z format, so to rotate on x, use 1 0 0.

skyrotate: the speed of the rotation in degrees/second

Some of the most common keypairs are listed below. If you wish to see a more robust list it is best to read the full arghrad manual.

_sun_angle:

The angle the sun light comes from. Refer to the image below for reference.

_sun_vector: An alternative to _sun_angle which is used by specifying a specific point on the map the sun should shine to. Use a x y z value to do this.

_sun_light: Defines the brightness for the sun.

_sun_color: Let’s you give the sun a color with a r g b schema. I again do not recommend using this keypair as _sun_surface is significantly better at doing this job.

_sun_ambient: The usage is a single #. This will override the default shadow darkness. A higher value means the shadows in your map will be brighter. You can also give it a r g b value which will override shadows with a specific color. I highly recommend using _sun_surface instead.

_sun_diffuse: This provides a layer of transition shadow between where the original shadow is, and where the light would be. It basically makes shadows less harsh.

_sun_surface: A better alternative to both _sun_color and _sun_ambient. It more accurately predicts where sun would be hitting the map and does shadowing that looks much more realistic. A value of 1 uses the color of the sky brushes, and a r g b` value uses any color you want. I personally like using black sky brushes with a value of 1. This tends to give the most reliable look.